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Re: County Fantasy Manager 2016

PostPosted: Sat Apr 02, 2016 8:13 am
by Dr Cricket
No it shouldn't make a difference.

Re: County Fantasy Manager 2016

PostPosted: Sat Apr 02, 2016 9:27 am
by ianp1970
Red Devil wrote:
ianp1970 wrote:Budgets will be between £1.25M and £1.5M and squad sizes between 20 and 30. There will not be a lottery round this year.


last years budget of £1.32 was very tight and left most players needing lots of random picks to complete the squad so may be best to increase the budget this year, especially if no random picks.


If we only have half a dozen players the budget will be reduced!

Re: County Fantasy Manager 2016

PostPosted: Sat Apr 02, 2016 9:36 am
by ianp1970
Current thinking is for the 4 auction rounds to take place Tues-Fri next week. Bids to be sent by PM to me by 7pm on deadline day,

How the auction works:

Approx £1,500,000 to spend in an auction that will have a maximum of 4 rounds. The minimum differential level between bids will be £10,000: i.e. you could bid £10,000, £50,000 or £250,000 for a player, but not £25,000 or £30,001.

Round 1

The highest bidder for a player in round 1 is guaranteed the final bid. They cannot be outbidded without having a chance to counter. This will give a big advantage to people bidding high in round 1 for the top players. It gives them control.

Round 2

In this round people have the chance to outbid the leading bidder. If nobody outbids the leading bidder, that player is won.

Players can also bid for anyone who wasn't bidded for in round 1. If they are the only one, they will win that player. (it would be logical for people to only bid list price for the players who didn't receive a bid in round 1.)

Round 3

In this round the leading bidder from Round 1 can respond to the Round 2 bids by bidding £10,000 more than the highest Round 2 bid, if they choose to, and will automatically win the player.

Any player who didn't receive a bid in round 1, but multiple managers bidded for in round 2, can be bidded on again by anyone who bidded in round 2. The highest bidder will win that player.

Anyone who hadn't been bidded on at this point will go to the highest bidder after this round.

Round 4

This round will just be for anyone who hasn't spent all their money, to pick up any players that are still available. This round will be a blind auction, with the team bidding the most for each player being allocated them. Teams can bid for as many players as they like in this round to allow for multiple teams bidding for the same player.

Re: County Fantasy Manager 2016

PostPosted: Sat Apr 02, 2016 9:38 am
by ianp1970
ianp1970 wrote:If we only have half a dozen players the budget will be reduced!


Although it would allow 4 matches against each opponent utilising all 20 CC rounds of games.

Re: County Fantasy Manager 2016

PostPosted: Sat Apr 02, 2016 9:46 am
by ianp1970
There will be a transfer windows again during the season. I'm currently thinking of more windows but less exchanges in each one. Maybe something like 4 transfer windows (May, June, July & August) but only allowing teams to change 10% of their squad each time.

Re: County Fantasy Manager 2016

PostPosted: Sat Apr 02, 2016 10:10 am
by hopeforthebest
Earlier you mentioned squads of between 20 and 30, have fixed the size?

Re: County Fantasy Manager 2016

PostPosted: Sat Apr 02, 2016 11:10 am
by ianp1970
hopeforthebest wrote:Earlier you mentioned squads of between 20 and 30, have fixed the size?


Not fixed this time, wholly dependent on how you spend your budget.

Re: County Fantasy Manager 2016

PostPosted: Sat Apr 02, 2016 11:19 am
by hopeforthebest
ianp1970 wrote:
hopeforthebest wrote:Earlier you mentioned squads of between 20 and 30, have fixed the size?


Not fixed this time, wholly dependent on how you spend your budget.


I find that rather an odd decision. For me 30 players seems essential to ensure an 11 man team. Last year I often struggled to get a team on the field.

Re: County Fantasy Manager 2016

PostPosted: Sat Apr 02, 2016 11:52 am
by sussexpob
I agree with both. The problem I had last year was a bought good value players and about 22 of my original bids were signed. I felt that it was unfair some people spent their budget on 6 of the best players, then got 24 for free, when I had set out to identify and spread over a squad. No freebies gets rid of this

But I do agree squads of 30 is a must because by the end it was a case of how many people I could field

Re: County Fantasy Manager 2016

PostPosted: Sat Apr 02, 2016 11:54 am
by ianp1970
hopeforthebest wrote:
ianp1970 wrote:
hopeforthebest wrote:Earlier you mentioned squads of between 20 and 30, have fixed the size?


Not fixed this time, wholly dependent on how you spend your budget.


I find that rather an odd decision. For me 30 players seems essential to ensure an 11 man team. Last year I often struggled to get a team on the field.


You need to ensure that you have 30 players then.

Re: County Fantasy Manager 2016

PostPosted: Sat Apr 02, 2016 11:55 am
by ianp1970
sussexpob wrote:I agree with both. The problem I had last year was a bought good value players and about 22 of my original bids were signed. I felt that it was unfair some people spent their budget on 6 of the best players, then got 24 for free, when I had set out to identify and spread over a squad. No freebies gets rid of this

But I do agree squads of 30 is a must because by the end it was a case of how many people I could field


You can do this again, but the penalty will be a smaller squad (albeit one with, possibly, better players.

Re: County Fantasy Manager 2016

PostPosted: Sat Apr 02, 2016 11:57 am
by ianp1970
sussexpob wrote:I agree with both. The problem I had last year was a bought good value players and about 22 of my original bids were signed. I felt that it was unfair some people spent their budget on 6 of the best players, then got 24 for free, when I had set out to identify and spread over a squad. No freebies gets rid of this

But I do agree squads of 30 is a must because by the end it was a case of how many people I could field


Exactly.

The lottery was hard work and contentious, so I'm trying another way this time.

Re: County Fantasy Manager 2016

PostPosted: Sat Apr 02, 2016 11:58 am
by sussexpob
One thing I will say too, because I don't think people should get a second chance on a player after round one....

No matched bid in round 1 wins you a player outright....in fact no matched bid on any round should win the player.

This will help to get idea of squad numbers quicker, which is essential without the lottery

Re: County Fantasy Manager 2016

PostPosted: Sat Apr 02, 2016 12:01 pm
by ianp1970
I will formulate the league tomorrow once I know how many are taking part. The budget will be set at this time too.

Re: County Fantasy Manager 2016

PostPosted: Sat Apr 02, 2016 12:06 pm
by ianp1970
sussexpob wrote:One thing I will say too, because I don't think people should get a second chance on a player after round one....

No matched bid in round 1 wins you a player outright....in fact no matched bid on any round should win the player.

This will help to get idea of squad numbers quicker, which is essential without the lottery


If you mean that if only one team bids for a player in any round then he's won, then I think you maybe onto something there.

Anyone else got any thoughts on this?